Hello again! This post will briefly cover the process for creating the cartoon foliage in the desert scene. The art style for most toon items was inspired by the work of Oliver Hibert and Mike Perry. Realistic foliage models were created to establish the small subset of assets that would be required to fill the scene. We then reached out …
CN Journeys VR Art Snippet: Sand Structures
Hey everyone! with the upcoming release of Cartoon Networks Journeys VR we want to share a few things from the project along with some brief info about our process. We do most of our 3d modeling in Blender. Blender is an open source 3d application with a professional-level toolset and capabilities. We use it for making our low/high poly 3d …