Hey everyone! This art snippet will cover the dimensional deck. It consists of four cards: one card for each journey and a fourth for returning to the desert. It’s through the use of these cards that the player is able to access each experience. Because they play such a key role, their visual treatment needed to stand out. We wanted …
CN Journeys VR Art Snippet: Cartoon Foliage
Hello again! This post will briefly cover the process for creating the cartoon foliage in the desert scene. The art style for most toon items was inspired by the work of Oliver Hibert and Mike Perry. Realistic foliage models were created to establish the small subset of assets that would be required to fill the scene. We then reached out …
CN Journeys VR Art Snippet: Sand Structures
Hey everyone! with the upcoming release of Cartoon Networks Journeys VR we want to share a few things from the project along with some brief info about our process. We do most of our 3d modeling in Blender. Blender is an open source 3d application with a professional-level toolset and capabilities. We use it for making our low/high poly 3d …
Our Latest Project Just Announced
We’re so happy to share the trailer for our latest project: Cartoon Network Journeys VR. It’s a collaboration with our friends at Cartoon Network VR Lab and TwinSky Games. Follow the wizard Gormlorm (voiced by Reggie Watts) through three original interactive stories: Jest to Impress: Transform into a jester performing for the King and his royal court. Give it your all …
Paper Crane Games at E3
Paper Crane Games was at E3 this year as an Official Selection for Indiecade’s Showcase. We were set up in the VR Lounge along with the talented devs from Turbo Button, Pixel Ripped, and Other World VR. It was great meeting new people and having the opportunity to show The Lost Valley VR. Here’s a link to our video of …
Hello World
Well here’s our first blog post. We’re extremely excited and thankful for the opportunity to go independent and create the games we want to make. It’s the beginning of the journey for us and we want to use these posts as a way to provide insight into our game development process. Stay tuned for more news as we get cracking …